How to train your team in 10 minutes
Training a team on a digital stamp card takes about ten minutes: show the five core counter moves, let everyone practise on their own phone’s card and undo it, and leave a cheat sheet by the till.
Ten minutes before a shift: how to train your staff on a digital stamp card — stamping, redeeming, offline mode, limits and a cheat sheet for the counter.
FAQ
- Do staff need their own accounts or passwords?
- No. A counter device is paired once with a pairing code or QR code and stays logged in. Staff can use personal codes in counter mode if you want stamps recorded under individual names, but nobody needs a separate login or password.
- What if a new staff member joins mid-season?
- Run the same five moves with them before their first shift; it takes a few minutes with the cheat sheet. Let them stamp a card on their own phone and undo it, so their first real stamp isn’t also their first ever.
- Can staff accidentally change the reward or the card?
- No. The staff role and paired counter devices cannot open the settings. Only the owner can change the card, the reward, the number of stamps or the limits.
- Does practising leave test stamps in my statistics?
- Not if you undo them. Stamp a card on your own phone and press Undo straight away; the stamp is removed, so your statistics stay clean while everyone has still tried it on the real system.